Medieval 2 Total War Assassin

Assassin's Creed Total War
I am a little shocked that no one has made a mod for this already. The assassin’s creed, the first game, takes place during the third crusade. The second Game takes place during the renaissance and this allows players to choose between an early and late period campaign.
The campaign maps could be large. Like the medieval total war 2 map and maybe some more land added like in SS6.3. The maps could also be centered on the areas. For the early areas it would be like the crusade map and the later would be focused around Italy.
For the early campaign some suggestions are:
The Assassin Order http://assassinscreed.wikia.com/wiki/Assassins
The Templar Knights http://assassinscreed.wikia.com/wiki/Templar
The Teutonic Knights http://assassinscreed.wikia.com/wiki/Knights_Teutonic
The Knights Hospitalier http://assassinscreed.wikia.com/wiki...ts_Hospitalier
The English http://assassinscreed.wikia.com/wiki..._The_Lionheart
The Turks
The Mongols
The rest of European kingdoms
For the later campaign some suggestions are:
The Serine republic of Venice
The kingdom of Florence (The Medici family)
The Assassin Order in Monteriggioni
The Papal States (Rome)
The Templar Knights
If anyone knows of an assassin’s creed mod already can some 1 please post the link because I have searched google many times trying to find one.

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Poland
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Russia
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Spain
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Units List
1. Carrack
3. Lanternas
5. Feudal Knights
7. Royal Banderium
9. General's Bodyguard
11. Knights Hospitaller
13. Hussars
15. Hungarian Nobles
17. Crossbowmen
19. Arquebusiers
21. Peasants
23. Croat Axemen
25. Town Militia
27. Pavise Spearmen
29. Battlefield Assassins
31. Dismounted Chivalric Knights
33. Catapult
35. Bombard
37. Serpentine
39. Wagon Fort
Halberd MilitiaDismounted Feudal Knights
Battlefield Assassins
Views: 7888
Class and categorylight infantry
Class, category
SoldierBattlefield_Assassins, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
Mount
Type of animal or vehicle ridden on and its effect
Engine and Ship
Siege engine or ship
Attributescan_withdraw, hide_anywhere, hide_improved_forest, sea_faring, very_hardy
A miscellanious list of attributes and abilities the unit may have
Formation1.2, 1.2, 2.4, 2.4, 2, square
Soldier spacing side to side, Front to back for close formation, Side to side, Front to back for loose formation, Number of rankings, Formations possible for the unit
Hit points2, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
Primary weapon16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Secondary weapon0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Primary armour4, 9, 3, leather
Armour factor, Defensive skill, Shield factor, Sound type
Secondary armour0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
Heat and ground effect3, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
Mental11, normal, trained
Morale, Discipline, Training
Cost1, 660, 250, 110, 85, 660, 4, 160
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
Unit Description
Tracing their history to an obscure order of knights created to kill a Turkish Sultan, these battlefield assassins are masters of concealment. They have trained so thoroughly that they can blend into nearly any environment when stationary. This comes at a cost though, unable to wear heavy armour these men are the masters of the hit and fade.
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Ownership factions
Hungary
Battlefield Assassins
light infantry

Tracing their history to an obscure order of knights, these battlefield assassins are masters of stealth and death.
Require buildings
No.CardNameInitial quantityReplenish rateMaximum quantityExperienceRequires condition
1
city Master Assassins' Guild
A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins.
Master Assassins' Guild10.430
A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins.
2
city Assassins' Guild Headquarters
The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
Assassins' Guild Headquarters10.431
The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
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Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
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Medieval 2 total war assassin cheat

Medieval 2 Total War Assassin

Shogun 2: Fall of the Samurai: Total War: Napoleon Factions Units Total War: Empire Factions Units: Total War: Medieval II Factions Units Army Buildings Mercenaries Retinue Traits Regions Ranking Medieval II - Americas Medieval II - Britannia Medieval II - Crusades Medieval II - Tutonic: Total War: Medieval II - MODs Broken Crescent 1.05 Broken. Medieval 2: Total War Cheats Find below a searchable list of all Medieval 2 cheats (also known as console commands). All cheat codes in the below list are from the latest version of Medieval II (including Kingdoms) on Steam (PC / Mac).