Uplink | |
---|---|
Basic Information | |
Video Game | |
Introversion Software | |
Introversion Software, Ambrosia Software, Stardock, Stomp | |
Simulation | |
CD-ROM | |
Microsoft Windows, GNU/Linux and macOS | |
Steam | |
Retail Features | |
Ratings | |
Main Credits | |
Chris Delay, Mark Morris and Thomas Arundel | |
North American Release Date(s) | |
Microsoft Windows and GNU/Linux October 1, 2001 macOS May 27, 2003 | |
Awards Changelog Cheats Codes Codex Compatibility Covers Credits DLC Help Localization Manifest Modding Patches Ratings Reviews Screenshots Soundtrack Videos Walkthrough | |
Achievements GOG In-Game Origin PlayStation Trophies Retro Steam Xbox Live |
Uplink is a video game released in 2001 by the British software company Introversion Software. On 23 August 2006, it was made available for purchase on Valve's Steam service. It is best described as a simulator of the cinematic depiction of computer hacking.
Uplink OS is a total graphical modification to 2001's indie cult hit Uplink: Trust is a Weakness by Introversion Software. It aims to bring a fresh look to the game's cyberpunk visuals and a much needed upgrade to its interface and usability. Original Uplink Source Code. TODO Make Private. Contribute to LipkeGu/uplink-source-code development by creating an account on GitHub.
Plot[editedit source]
In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, Gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit.The storyline of the game begins with the player receiving an e-mail from a deceased top ranking Uplink agent concerning the research done by the Andromeda Research Corporation, related to the Andromeda organization which proclaims the destruction of the Internet. It is constructing a computer virus known as Revelation using artificial life research as a base in an attempt to destroy the world wide net. One of the companies, Arunmor, attempts to cross their plans by developing Faith, a counter virus that can purge Revelation.The player can choose between two companies or even ignore the plot in its entirety, concentrating on freelance hacking, in which case the storyline plays out without the player's participation.
I'm playing Onlink so I don't know if its the same as Uplink, but. I have several missions that I just failed where I had to delete a file, which I did. I think did cd usr/delete/cd log/delete/cd sys/delete/shutdown and had success. But I failed all three missions. The only think I can think of is that I wasn't able to break the firewall and perhaps the senty, but I was able to get into the. Create a deployment package with the installed libraries at the root. /my-function$ cd package /my-function/package$ zip -r my-deployment-package.zip./. Add function code files to the root of your deployment package. /my-function/package$ cd. /my-function$ zip -g my-deployment-package.zip lambdafunction.py. The Special Developer Edition firmware is provided under the entire responsibility of whomever installs it and this firmware is not supported by ARCHOS. ARCHOS strongly advises that only experts in the domain of embedded software development may install and use this Special Developer Edition firmware. This software is delivered 'as is.' GameVortex's review of Uplink. I'm not going to spend much time discussing the graphics and sound of Uplink, because that's not the focus of the title. The interface is crisp, clean blue, reminiscent of many 'Movie OSes' that we've seen through the years (intentionally), and it works very well. There's no spinning 3D madness, no polygon-smashing power, just simple 2D.
Style[editedit source]
Uplink focuses on emulating highly stylised, Hollywood-esque hacking, as seen in movies such as Hackers, Sneakers, WarGames and Swordfish. References to these movies can be found throughout the game, including joke servers for companies such as Steve Jackson Games (which has been raided by the Secret Service) and a nuclear missile control system from WarGames. It also features at least two references to the movie Sneakers, including one which can be found in the first version of the game (and was later removed in an update released by Introversion) which is a cheat code in which the user has to enter TooManySecrets (an anagram to the phrase 'Setec Astronomy') as the username thus allowing him to access a cheat menu. In addition, the voice print sections use the phrase 'Hello. I am the system administrator. My voice is my passport. Verify me.' which is similar to the one Sneakers used.
File:Pwd Cracking in Uplink.pngMost of the 'hacking' is of the form: 'there is a security system of type X, level Y that is stopping me from accessing or changing something I need to access or change, so I need to have an anti-X program of level Y+'. There is some need for rapid selection of programs to run, but there is no actual difficulty in running them (provided that one can afford them).
The game has a certain number of unusual features, including an in-game IRC function to talk to other players. This feature is often mistaken for multiplayer by some, due to the fact that in the original versions it was labeled 'Network'.
Controversy[editedit source]
Uplink has generated a certain amount of controversy because of its theme, which some claim influences players to become hackers. The controversy exists even despite the game itself being highly unrealistic, since real hacking requires extensive knowledge and computer skills.
Soundtrack[editedit source]
The game uses several songs originally made in S3M, mod and xm format. The original song files are included on the bonus CD-ROM of the game, a disc that was originally given as a free addition to those who referred the game to others. The disc also includes several songs which were rejected.
Release[editedit source]
The game was released for Microsoft Windows and Linux directly by Introversion, and ported to and released for Mac by Contraband and Ambrosia Software respectively. Chris Delay stated in an interview with PC Gamer UK that they did not pay for advertising of the game at all — it became known purely by word of mouth. A version released in the US was published and distributed by Strategy First under the title Uplink: Hacker Elite. Legal proceedings were undertaken when Strategy First filed for bankruptcy and ceased paying Introversion royalties, but the Hacker Elite version remains available from various sources. The game is now also available via Valve's Steam online distribution service.
Fanbase[editedit source]
Uplink has a strong modding community, with themes, gateways, new sound and image packs, and other additions being made. A few themes have also been made for the GNOME Desktop System. In mid-2003 Introversion began selling the source code for the game, along with other tools on the Uplink Developer CD. This has led to a large number of gameplay modifications including new skins and graphics, new sounds and music, mission types, new entities to hack such as the FBI Mod, which adds an FBI server to the game,[1] along with new security systems and missions, and total conversions such as Uplink: The Mod (outdated) and Onlink (current).
Hacker Elite royalties[editedit source]
A version released in the US was published and distributed by Strategy First under the title Uplink: Hacker Elite. Strategy First ran into financial difficulties, and ceased paying royalties to Introversion shortly before filing for bankruptcy protection, but continued to sell the game in competition with Introversion.
On 20 January 2006 Introversion announced they were taking legal action against all retailers of Uplink: Hacker Elite,[2] except Stardock.[3] It transpired that, while filing for bankruptcy would have caused a breach of contract, Strategy First persuaded Canadian courts to grant a moratorium preventing termination of the contract.[3] Strategy First has resumed paying limited royalties.
Change defaults os for zoom on mac with parallels. Stores and services currently reselling Hacker Elite in North America include:
- Stardock, as part of TotalGaming.net
- Direct2Drive, IGN's digital distribution service (as of July 2006).
- Strategy First's online store.
As some versions of Uplink: Hacker Elite have been modified, many game mods and patches will not run with the Hacker Elite version.
See also[editedit source]
References[editedit source]
- ↑FBI. Neott.uplinkcorp.com. Retrieved on 2009-08-15
- ↑Uplink :: View topic - Who's selling Hacker Elite? IV takes legal action. Forums.introversion.co.uk. Retrieved on 2009-08-15
- ↑ 3.03.1Uplink :: View topic - Who's selling Hacker Elite? IV takes legal action. Forums.introversion.co.uk. Retrieved on 2009-08-15
External links[editedit source]
- Modlink, an Uplink modding website
- Onlink Mod, a large Uplink mod (in development)
This page uses content from Wikipedia. The original article was at Uplink (video game). The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License. |
Uplink Developer Cd Zip Files Download
To be clear, I don't want to edit my player file so-as to fill my bank accounts or anything silly like that. I've hacked enough banks to gain the TERMINAL (Grade 1 Agent) rating through such actions alone, and I have millions of credits at my disposal. No, the issue isn't credits.
The issue is with the saved passwords system. I tend to be very OCD about simple things, and this is one of them. It's not that it completely ruins the game for me, but it irks me that when you have a code for a login, you can select the code, but you can't order the codes, edit the codes, or even remove redundant or out-of-date codes. It wastes space in my opinion and it irks me that you can't remove such things from within the game. I figured that such data would be saved in the user files, in a nice convenient list or something easily accessible, because that seems like the most efficient way to handle save files, but what I found was a complete mess.